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28 Oct 2010

Print and Play: Zombie Apocalypse, the parlour game

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We decided to do something a little different - no politics, just zombies. No politics, that is, unless you see the zombies as a metaphor for the insatiable, infectious disease of material capitalism and the survivors as self-organising individuals trying in vain to create a non-hierarchical egalitarian utopia, then yeh, it's pretty political.

Actually, we've been wanting to do a party game for a while and then Andy T overdosed on brain juice one night and we all found this game squatting our inboxes the next morning:

Zombie Apocalypse, the parlour game - page 1 Zombie Apocalypse, the parlour game - page 2

DOWNLOAD: High-res jpeg Page 1 (638Kb) High-res jpeg Page 2 (695Kb) | PDF Page 1 (1.7Mb) PDF Page 2 (1.9Mb)

It seemed the perfect game for Halloween - or any gathering of people, really. So have at it: the only zombie game you will ever need (or want).

Highlights include: multiple winning criteria (especially with the "shoes" game variation); the ability to throw your best friend to the zombies to save your own ass; the cast-iron guarantee of trashing your own house and generally a recipe for fun-filled, horrific chaos.

As always, let us know how you get on. Your feedback is like cream cakes to our creative fat kids.

Zombies by our ever-dependent illustrator, Tom Morgan-Jones

 

Posted by TerrorBull Games on 28 October 2010 - 18 comments

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Comments so far:

  1. SOOOO gonna play this at the weekendgangrene feet from the grave - 29 October 2010
  2. FIRST! And second!gangrene feet from the grave - 29 October 2010
  3. Can't wait to play this with drunken friends =o]Chris from Duesseldorf - 29 October 2010
  4. Great idea! Should be a lot of fun! ;)TAM from LDN - 29 October 2010
  5. Thanks, Chris - we should have pointed out that Preparation Step #1 is "Drink your own body weight in alcohol"TerrorBull Games - 29 October 2010
  6. I translated the game to german: http://www.brettspielplatz.de/terrorbull-games-zombie-apokalypseArne from Hamburg - 29 October 2010
  7. Arne - das war echt schnell, danke. Good work! And hey, we love you too.TerrorBull Games - 29 October 2010
  8. I don't have anything to add, I just wanted to try out the captcha. Love it, guys, love it.Steve from London - 29 October 2010
  9. Brains....BRAINS!ANDY from OXFORD - 29 October 2010
  10. There were many involved, not just Tony Blair.Rob Skillin from Australia - 30 October 2010
  11. @Rob - you're right, I'm pretty sure Doogie Howser MD has blood on his hands tooSabine from Germany - 31 October 2010
  12. Sabine - you win the comments page, congratulations!TerrorBull Games - 2 November 2010
  13. Oh my god. Oh my god. Seven months and three weeks from now, I'm going to arrange to have at least a hundred people play this.usevalue from Australia - 9 March 2011
  14. usevalue - for god's sake, film it. Using infra-red cameras if necessary. Because I suspect that 100 people playing "zombie apocalypse, the parlour game" is going to break many, many things. Including bones and records.TerrorBull Games - 9 March 2011
  15. Transcript of letter recovered by decon team: Hey sis, I've been LARPING! Sort of. It's not "official" larping, but rather a LARP disguised as a parlour game (like how murder mystery games designed for dinner parties are all just combat-free LARPS). Played this: http://www.terrorbullgames.co.uk/blog/2010/october/zombie_apocalypse_the_parlour_game/ And I played it in my squat. I'm squatting in a bit of Melbourne's urban landscape leftover from its industrial revolution. So an old two-story house (imagine the feeling of being at Grandma's; like that, but a nicer house) combined with an old factory which was refurbished at some point in the late 90s for IT business. Out back, we have a complex of office buildings and warehouses, in various states of destruction. Local kids have torn through the place, breaking holes in walls, spraying graffiti, and smashing windows, for the last two years or so. In other words, it's a pretty trippy place. Especially in the dark (which, since it has neither electricity nor adequet windows, is always). The result? I stand at the top of a staircase (partially blocked by fallen drywall and timber) hiding in the shadows. I can see the flicker of flashlights on the story below, voices travelling through the empty halls. Eventually a pair start ascending the staircase and ZOOM! Gonzalo screams and Katie runs as I leap out, claws extended. Within minutes Gonzalo and I had herded all of the survivors into one room (they didn't know their way well enough to escape) for a general slaughter... Except for one! Wes hangs on for ten minutes, with four or five zombies chasing or hanging off of his limbs. At one stage, I wondered whether it would be considered rude to grab his crotch or lick his ear to get him to scream? I highly recommend this next time you have an interesting location, half a dozen or more friends, and would like to trick people into LARPING. We found it useful to assign objectives (capture the flag or something) to convince the survivors to go wandering around the ambush zone. Otherwise you basically have to play a bad horror film. "Hey guys, let's check out this old warehouse! Gee, what do you say we split up?" That's a direct quotation of me trying to get the first round up and going... Jamesusevalue from usevalue.wordpress.com - 18 June 2011
  16. Usevalue - what an incredible play report! Thank you for taking the time to submit it and I only wish I could've been there. Sounds like a great place you have.TerrorBull Games - 20 June 2011
  17. I really really like the idea of this game, but what I don't understand is how it wont just end up over in a moment. The Zombies have to move slow according to the rules, so the survivors should be able to just bolt out the door in no more than 30 seconds. Maybe there should be some objectives you have to complete before leaving?exovedate from b.c - 29 March 2012
  18. I can't wait to play with friends!!!!!!Savanna from Tampa - 2 June 2013

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