10 Jan 2008
EXCLUSIVE! What a treat for you - this is Andy S and Andy T on <strong>the very night</strong> we thought of WoT back in March 2003. Andy T is obviously asleep, so clearly, as the evidence shows, all credit should be given to Andy S.
In pre-balaclava days, we used an action figure Jesus to show who was evil. This is from our third ever game on 16 August 2004.
One of the many problems we encountered during testing was getting Andy T to overcome his diceophobia. Sometimes it got so bad, he had to be carried, shaking and crying, from the room. This is from 6 October 2004.
By 15 October 2004, we had invested enough time in the game to warrant us actually making a decent(ish) board. The paints came out and what a fun day we had.
The early days were a heady rush of good times and boardgame-based experimentation ...
... mostly. We had our moments of desperation too. Some as early as November 2005, as this photo shows.
Andy T bravely confronts his terrible fear of dice once again in this game from <a href="/wotblog/index.php?id=29">24 January 2005</a>
It's contageous! Andy S feels the burn during a particularly intense bout of terror on <a href="/wotblog/index.php?id=26">22 February 2005</a>.
A prize-winning sneer from Tom as Andy S wins yet another game on <a href="/wotblog/index.php?id=18">23 April 2005</a>
Andy T looking particularly happy with life on <a href="/wotblog/index.php?id=14">24 May 2005</a>. If you'd told him that he'd still be working on WoT more than a year later, I reckon that would've wiped that stupid grin off his face.
Andy T treats us to his Subcomandante Marcos impression on <a href="/wotblog/index.php?id=8">22 July 2005</a>. Funnily enough, Andy S won this game too ... a pattern is beginning to emerge ...
<a href="/wotblog/index.php?id=35">31 August 2005</a> saw the unveiling of a new, multi-coloured board, a newly-unveiled logo for WoT and Andy S in a Mexican Postman disguise. Check out the gallery for nothing else if not that scary facial hair.
The 'Double Finger Flip' saw a dramatic first outing during this game from <a href="/wotblog/index.php?id=36">29 September 2005</a>. It proved so popular, that it would become a standard salute in most future games, signifying both defiance and victory.
As time progressed, we realised we were really going to get this game made and our prototypes became more professional looking. This lovely new board, first used on <a href="/wotblog/index.php?id=51">10 March 2006</a>, is notable for Iran's absence.
Always testing and refining, we experimented on <a href="/wotblog/index.php?id=52">17 March 2006</a> with alternative headgear to replace the balaclava. It just wasn't the same game.
Although it did provoke this uncharacteristic outburst from Andy S.
Our prototype looks fairly 'professional' now and often a game would turn up a golden snap like the one above, taken on <a href="/wotblog/index.php?id=56">8 April 2006</a>, which could have come straight from the box of a 1970s Mattel family game
No, no, no. I don't think the conflicting feelings of amusement and fear have ever mingled so successfully as the night we played our first game on the first ever proper set, fresh from the factory: <a href="/wotblog/index.php?id=77">13 October 2006</a>
Andy T is finally free of the WoT-shaped monkey that had been on his back for three years. We've made it! We made the War on Terror. And we're so happy, we're crapping ourselves laughing.
And so to the future.... here's a first, top secret sneak peak at what we're working on right now. Project N (top) and Project CM (bottom) pictured.